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Ghosts In Decay

An environment that I worked on as part of a cinematic with Daniel Fern.

Ghosts in Decay - Realtime UE4 Horror Cinematic / Environment

Photogrammetry Captured Old Paper

Photogrammetry Captured Old Paper

Photogrammetry Rubble Baked

Photogrammetry Rubble Baked

Photogrammetry Rubble Textured

Photogrammetry Rubble Textured

Photogrammetry Captured Planks

Photogrammetry Captured Planks

Photogrammetry Captured Tree

Photogrammetry Captured Tree

Photogrammetry Captured Dead  Leaves

Photogrammetry Captured Dead Leaves

Photogrammetry Captured Trash Bag

Photogrammetry Captured Trash Bag

Photogrammetry Captured Rag

Photogrammetry Captured Rag

Tileable wall substance, made from Photogrammetry Capture.

Tileable wall substance, made from Photogrammetry Capture.

Unused Tileable Moss substance, made from Photogrammetry Capture.

Unused Tileable Moss substance, made from Photogrammetry Capture.