An environment that I worked on as part of a cinematic with Daniel Fern.
Ghosts in Decay - Realtime UE4 Horror Cinematic / Environment
Photogrammetry Captured Old Paper
Photogrammetry Rubble Baked
Photogrammetry Rubble Textured
Photogrammetry Captured Planks
Photogrammetry Captured Tree
Photogrammetry Captured Dead Leaves
Photogrammetry Captured Trash Bag
Photogrammetry Captured Rag
Tileable wall substance, made from Photogrammetry Capture.
Unused Tileable Moss substance, made from Photogrammetry Capture.